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How to override emotes in VRChat with animations made in Unity

How to override emotes in VRChat with animations made in Unity #1
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Details How to override emotes in VRChat with animations made in Unity

FAQ:

1. If you can't find the animator or animation tab go to window at the top and select animator or animation

2. If your character is going in the ground during the animation you need to add a property to your animation called "Animator.Root.T" and change the Y value of that transform to offset the amount you are under the ground.
You can take the Animator.Root.T from the idle animation and use that instead of trying to figure it out yourself. With the original character that you upload selected you should see this in the animation tab https://i.gyazo.com/e4ec42f7be8b487bdbfe4dda00f52e22.png

Scroll down inside there until you find the animator.root.t and copy that. Then go to your duplicate character that you do the animations on and paste it in to the animation you made. That should solve being in the ground. If your character slowly goes into the ground towards the end of the animation, then you need to be sure that the last frame of the animation also has the same Animator.Root.T values. You can add it yourself without copying like this https://i.gyazo.com/0f84825296593a9b5fe99cf7a229ac42.gif

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Tags: Override, emotes, vrchat, dabbing, dab, backflip, wave, animation, avatar, model